Get ‘Em DX for C64

On October 7, 2012 by gorgh

Poor Getty and Emma may well have been captured by the grumpy old troll King and locked away in the Nyarlu dungeons of infinity, but they weren’t overly concerned. Regardless of their plight, the two happy critters cheerily snapped the neck of their prison guard while he slept and prepared for another daring escape. This wasn’t the first time they’d thwarted the King’s efforts – and it certainly wouldn’t be the last…

Two days ago I’ve recived a package from RGCD containing a cartridge with a new C64 game called “Get ‘EM DX”. Before reviewing this game I’d like to focus on a things you get with the cartridge release. The first thing that attracted my attention were the stickers-  one with the game picture ( in size of a credit card) and also 6 small stickers with the game characters ( those I promised to give to my friend from work :) .  There’s also an instruction in form of a small book, with all the necessary informations. The cartridge itself comes with a nice box.  All those things are of high quality, so it’s definitely worth to get the game in a physical form either from RGCD ( cartridge) or from Psytronik (disk and casette) .

( rgcd sticker and rgcd card are not included in the package)


Back to the game. This prod was primarly created for game competition in 2011, this version has some improvements e.g.  two player mode ( this mode is reserved for retail versions). The players have to control two main characters around the different mazes, in order to collect crosses and finally to unlock passage to another level. There are various types of enemies that want to stop us from leaving the dungeon, but fortunately we can shoot at them. After killing enemies we can collect power-ups witch gives us more fire-power, more lives and so on.
Although the program is only 16kb big, it has some nice minimalistic graphics, lovely character design, and cool music. The game itself is rather hard, so I strongly recoment to start with the “easy” mode.

Georg Rottensteiner, the main author, was strongly influenced by a indie game “Forget Me Not” while making this game, so if you like it, I also reccomend to check the other game also.Happy playing :)

Credits :

Code & Design
Georg Rottensteiner (http://www.georg-rottensteiner.de/en/index.html)

Inspiration
Brandon Williamson (Nyarlu Labs)

Music & Sound Effects
Sean Connolly (Cosine)

Graphics & Box Design
Ilija Melentijevic (RGCD)

Project Management, Manual & PAL Testing
James Monkman (RGCD)

PAL & NTSC Testing
David Simmons (Onslaught)
Raymond Lejuez (C64 World)

Cartridge Hardware
Tim Harris (Shareware Plus)

Get ‘Em DX (16KB C64 Cartridge Version) (6581 SID) from James Monkman on Vimeo.

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4 Responses to “Get ‘Em DX for C64”

  • ooz/agenda

    Simple! but …great! Wonderful baddies – ptoing’s gfx is great as always

  • It’s iLKke’s gfx actually, a friend of ptoing. :)

  • ooz/agenda

    Heavy Stylus thx! ofcourse, my mistake
    iLKke did great job !! – and i love his style too :)

  • Achim Volkers has returned to the competition this year with not one, but two game entries! The first On The Farm III was actually released prior to the competition being announced, but making good use of the three-games limit he submitted an improved cartridge exclusive version of the game with better scoring mechanics. The third in a trilogy of animal-based action games, On The Farm III is a fun little shoot ‘em up featuring a seagull with a hyperactive bowel protecting a farmer’s crop from a herd of hungry sheep. Check out the original version here .

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