Poor Getty and Emma may well have been captured by the grumpy old troll King and locked away in the Nyarlu dungeons of infinity, but they weren’t overly concerned. Regardless of their plight, the two happy critters cheerily snapped the neck of their prison guard while he slept and prepared for another daring escape. This wasn’t the first time they’d thwarted the King’s efforts – and it certainly wouldn’t be the last…
Two days ago I’ve recived a package from RGCD containing a cartridge with a new C64 game called “Get ‘EM DX”. Before reviewing this game I’d like to focus on a things you get with the cartridge release. The first thing that attracted my attention were the stickers- one with the game picture ( in size of a credit card) and also 6 small stickers with the game characters ( those I promised to give to my friend from work . There’s also an instruction in form of a small book, with all the necessary informations. The cartridge itself comes with a nice box. All those things are of high quality, so it’s definitely worth to get the game in a physical form either from RGCD ( cartridge) or from Psytronik (disk and casette) .
( rgcd sticker and rgcd card are not included in the package)
Back to the game. This prod was primarly created for game competition in 2011, this version has some improvements e.g. two player mode ( this mode is reserved for retail versions). The players have to control two main characters around the different mazes, in order to collect crosses and finally to unlock passage to another level. There are various types of enemies that want to stop us from leaving the dungeon, but fortunately we can shoot at them. After killing enemies we can collect power-ups witch gives us more fire-power, more lives and so on.
Although the program is only 16kb big, it has some nice minimalistic graphics, lovely character design, and cool music. The game itself is rather hard, so I strongly recoment to start with the “easy” mode.
Georg Rottensteiner, the main author, was strongly influenced by a indie game “Forget Me Not” while making this game, so if you like it, I also reccomend to check the other game also.Happy playing
Code & Design
Georg Rottensteiner (http://www.georg-rottensteiner.de/en/index.html)
Brandon Williamson (Nyarlu Labs)
Music & Sound Effects
Sean Connolly (Cosine)
Graphics & Box Design
Ilija Melentijevic (RGCD)
Project Management, Manual & PAL Testing
James Monkman (RGCD)
Tim Harris (Shareware Plus)